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this. This is awesome! I’m gonna share this with my writer bestiess!!
also @genderfluid-goblin I found something I thought you’d like :3
Writing Notes & References
Alchemy ⚜ Antidote to Anxiety ⚜ Attachment ⚜ Autopsy
Art: Elements ⚜ Principles ⚜ Photographs ⚜ Watercolour
Bruises ⚜ Caffeine ⚜ Color Blindness ⚜ Cruise Ships
Children ⚜ Children's Dialogue ⚜ Childhood Bilingualism
Dangerousness ⚜ Drowning ⚜ Dystopia ⚜ Dystopian World
Culture ⚜ Culture Shock ⚜ Ethnocentrism & Cultural Relativism
Emotions: Anger ⚜ Fear ⚜ Happiness ⚜ Sadness
Emotional Intelligence ⚜ Genius (Giftedness) ⚜ Quirks
Facial Expressions ⚜ Laughter & Humour ⚜ Swearing & Taboo
Fantasy Creatures ⚜ Fantasy World Building
Generations ⚜ Literary & Character Tropes
Fight Scenes ⚜ Kill Adverbs
Food: Cooking Basics ⚜ Herbs & Spices ⚜ Sauces ⚜ Wine-tasting ⚜ Aphrodisiacs ⚜ List of Aphrodisiacs ⚜ Food History ⚜ Cocktails ⚜ Literary & Hollywood Cocktails ⚜ Liqueurs
Genre: Crime ⚜ Horror ⚜ Fantasy ⚜ Speculative Biology
Hate ⚜ Love ⚜ Kinds of Love ⚜ The Physiology of Love
How to Write: Food ⚜ Colours ⚜ Drunkenness
Jargon ⚜ Logical Fallacies ⚜ Memory ⚜ Memoir
Magic: Magic System ⚜ 10 Uncommon ⚜ How to Choose
Moon: Part 1 2 ⚜ Related Words
Mystical Items & Objects ⚜ Talisman ⚜ Relics ⚜ Poison
Pain ⚜ Pain & Violence ⚜ Poison Ivy & Poison Oak
Realistic Injuries 1 2 ⚜ Rejection ⚜ Structural Issues ⚜ Villains
Symbolism: Colors ⚜ Food ⚜ Numbers ⚜ Storms
Thinking ⚜ Thinking Styles ⚜ Thought Distortions
Terms of Endearment ⚜ Ways of Saying "No" ⚜ Yoga
Compilations: Plot ⚜ Character ⚜ Worldbuilding ⚜ For Poets ⚜ Tips & Advice
all posts are queued. will update this every few weeks/months. send questions or requests here ⚜ Writing Resources PDFs
#saving this for later#WRITING RESOURCES#AAAAAAA RESOURCES THEY’RE PERFECT#THANK YOU THANK YOU THANK YOU
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Writing Notes: Outline your Plot
THREE ACT STRUCTURE
Act 1: The first act establishes the world and rules of the world in which your story is set, starts the central conflict, and ends with a turning point that leads to the next act.
Act 2: Act two is the middle of your story and includes the rising action that sends the story and characters into crisis. This act raises the stakes of your story, fully immerses your characters into their journey, and ends with a turning point that leaves readers wondering if the characters will succeed.
Act 3: The third act leads to the climax and main confrontation of your story, sees them through this conflict, then de-escalates into resolution.
FREYTAG’S PYRAMID
Exposition: Exposition provides background information and presents the audience with the who, where, and when.
Inciting incident: The inciting incident is the first conflict your characters encounter.
Rising action: Rising action begins with the inciting incident and is when the conflict starts to escalate.
Climax: This is the height of tension in your story. Here the main character is usually forced to face a difficult truth or make an important decision.
Falling action: Falling action occurs due to the character’s reaction or decision during the climax. This section starts the process of tying up loose ends, dissolving the conflict, and leads to the resolution.
Resolution: The resolution finishes tying up loose ends and shows how events have unfolded and characters and their world has changed.
Source ⚜ More: Writing Notes ⚜ Writing Resources PDFs
#writing notes#plot#writeblr#dark academia#on writing#writing reference#spilled ink#literature#writers on tumblr#writing prompt#poetry#poets on tumblr#writing inspiration#writing advice#writing tips#creative writing#light academia#writing ideas#writing resources
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My goal for this year is to take everything I've learned over the last 15 years, put it together, and start working towards publication. With that in mind, I've been doing some research into magazines that pay for fiction.
I figured it might be of interest to others, too, so I wrote a short article with links to the relevant magazines submission guidelines to streamline the process.
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You can write anywhere!
Write wherever you feel comfortable and creative. Lots of writing advice will tell you what to do with your space and how to be most creative. They'll try to tell you the best time of day or how clean your space needs to be. But only you know best what works for you.
Want to write in bed? Do it. At a cluttered desk at 3am? Push those doom piles aside! Under the dining room table during a family meal? I get it. We all need to hide in our own worlds once in a while. I even wrote a whole chapter in the corner of an outdoor superclub on vacation once.
All spaces are valid as long as you write!
#writeblr#creative writing#writers of tumblr#writing community#writers#writing#creative writers#writing inspiration#writerblr#writing tips#writer stuff#writers life#writing advice#writing resources#writers on tumblr
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Heck yeah HECK YEAH WRITING TIPS
How to make your writing sound less stiff
Just a few suggestions. You shouldn’t have to compromise your writing style and voice with any of these, and some situations and scenes might demand some stiff or jerky writing to better convey emotion and immersion. I am not the first to come up with these, just circulating them again.
1. Vary sentence structure.
This is an example paragraph. You might see this generated from AI. I can’t help but read this in a robotic voice. It’s very flat and undynamic. No matter what the words are, it will be boring. It’s boring because you don’t think in stiff sentences. Comedians don’t tell jokes in stiff sentences. We don’t tell campfire stories in stiff sentences. These often lack flow between points, too.
So funnily enough, I had to sit through 87k words of a “romance” written just like this. It was stiff, janky, and very unpoetic. Which is fine, the author didn’t tell me it was erotica. It just felt like an old lady narrator, like Old Rose from Titanic telling the audience decades after the fact instead of living it right in the moment. It was in first person pov, too, which just made it worse. To be able to write something so explicit and yet so un-titillating was a talent. Like, beginner fanfic smut writers at least do it with enthusiasm.
2. Vary dialogue tag placement
You got three options, pre-, mid-, and post-tags.
Leader said, “this is a pre-dialogue tag.”
“This,” Lancer said, “is a mid-dialogue tag.”
“This is a post-dialogue tag,” Heart said.
Pre and Post have about the same effect but mid-tags do a lot of heavy lifting.
They help break up long paragraphs of dialogue that are jank to look at
They give you pauses for ~dramatic effect~
They prompt you to provide some other action, introspection, or scene descriptor with the tag. *don't forget that if you're continuing the sentence as if the tag wasn't there, not to capitalize the first word after the tag. Capitalize if the tag breaks up two complete sentences, not if it interrupts a single sentence.
It also looks better along the lefthand margin when you don’t start every paragraph with either the same character name, the same pronouns, or the same “ as it reads more natural and organic.
3. When the scene demands, get dynamic
General rule of thumb is that action scenes demand quick exchanges, short paragraphs, and very lean descriptors. Action scenes are where you put your juicy verbs to use and cut as many adverbs as you can. But regardless of if you’re in first person, second person, or third person limited, you can let the mood of the narrator bleed out into their narration.
Like, in horror, you can use a lot of onomatopoeia.
Drip Drip Drip
Or let the narration become jerky and unfocused and less strict in punctuation and maybe even a couple run-on sentences as your character struggles to think or catch their breath and is getting very overwhelmed.
You can toss out some grammar rules, too and get more poetic.
Warm breath tickles the back of her neck. It rattles, a quiet, soggy, rasp. She shivers. If she doesn’t look, it’s not there. If she doesn’t look, it’s not there. Sweat beads at her temple. Her heart thunders in her chest. Ba-bump-ba-bump-ba-bump-ba- It moves on, leaving a void of cold behind. She uncurls her fists, fingers achy and palms stinging from her nails. It’s gone.
4. Remember to balance dialogue, monologue, introspection, action, and descriptors.
The amount of times I have been faced with giant blocks of dialogue with zero tags, zero emotions, just speech on a page like they’re notecards to be read on a stage is higher than I expected. Don’t forget that though you may know exactly how your dialogue sounds in your head, your readers don’t. They need dialogue tags to pick up on things like tone, specifically for sarcasm and sincerity, whether a character is joking or hurt or happy.
If you’ve written a block of text (usually exposition or backstory stuff) that’s longer than 50 words, figure out a way to trim it. No matter what, break it up into multiple sections and fill in those breaks with important narrative that reflects the narrator’s feelings on what they’re saying and whoever they’re speaking to’s reaction to the words being said. Otherwise it’s meaningless.
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Hope this helps anyone struggling! Now get writing.
#writing advice#writing#writing resources#anyone who is learning to write this is some good stuff just trust
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Why I Wrote The Crazy Writer’s Guide to Crafting a Gripping Hook
Let’s face it: too many stories lose readers before they even start. I’ve been there—pouring my heart into a story, only to see people bounce before they’ve read past the first line. Frustrating, right? That’s exactly why I wrote this guide.
The hook is everything. It’s the difference between someone devouring your story in one sitting or closing the book forever. And yet, it’s so often overlooked.
So I decided to change that. The Crazy Writer’s Guide to Crafting a Gripping Hook is my answer to the struggle. It’s not just theory or fluff—it’s packed with step-by-step frameworks, killer examples, and a checklist to make your opening pop off the page.
I wrote this guide for writers like you—writers who are tired of their stories being skipped over. I’ve put everything I know into it so you can hook your readers and never let go.
This isn’t just another writing guide. It’s your permission to grab your audience by the soul and not let go. Launching soon. Stay wild. Stay crazy. Stay tuned.
#writing tips#writing advice#writers on tumblr#writeblr#creative writing#fiction writing#writerscommunity#writing#writing help#writing resources
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How do you write something longer than a short story? I can write 50,000 words of short stories, but the moment I begin drafting out a novel it seems an insurmountable task!
The most important thing:
A lot of writers don't plot an entire novel in their head at the start. Some do, but many don't. Novel writing is a marathon not a sprint. If drafting the entire novel is insurmountable, then you can just not plan it out.
Focus on one foot after the other. 500 words. 1000 words. 2000 words. Hell, 100 words! Whatever! The point is that you chip away at the thing, you don't sit down and write the whole thing all in one go.
Structure tips:
Some short stories follow a similar structure as a novel, but many don't, so if you are used to short stories than it's worth having a quick look at how novels are actually structured.
If you haven't already looked at overall story structure, then having some idea of common story structure can help you with organising your thoughts and deciding where things loosely go. This is not something that you must rigidly stick to, but it can help you wrestle the overall shape of a novel in your head.
You could also try plotting each chapter almost as it's own short story, with a beginning, middle and end. E.g. the character has the overarching plot goals sure, but in each chapter there is an event, or conflict, or smaller goal of some sort. If doing that for a chapter is too much, you could also plan acts this way. This can help chunk the novel and make it more manageable, because you're not focused on the novel, you're focused on the chapter.
If you have no problem writing the words in volume, then the problem might be that you're not sure how to turn a short story/idea into a novel. I don't know you, so just guessing here, as it's a common thing to struggle with.
Themes/What is the story about?
If you know what you want to write about, consider a mind map with that idea in the centre. Your offshoots are everything that could serve that idea.
As you write, you will not use all of these, because some will make more sense than others. But having all of these possible events/ways that your story could manifest will help you decide what happens and help make sure it feels coherent to a larger idea.
Key ways to bulk a story
Unlike a short story, a novel requires a certain amount of meat to fill the word count. You need an idea you can sink your teeth into, not padding. Here are some ways to do this:
Dig deeper into your characters. What do they want? What do they need?
Add a subplot or subplots.
Add more characters than your short story.
Example of turning a short story to a novel
There are some different ways to achieve this. I'm going to walk you through how I would do it, in case this is helpful.
Here is an example, using my short story The Blue Key. It is a simple short story inspired by the Bluebeard myth. The idea as it is works for a short story. Obviously, this will include spoilers, so if you want to read the story, do so before continuing.
If I was going to make it into a novel I could/would:
Keep the same overall structure, but flesh out the characters and their relationship more.
For example, I could show them falling in love with each other through the flashbacks, or linger more on the protagonist getting used to her new home. The reader will explore this fantastically huge house with her and learn more about her at the same time. Maybe we explore her insecurities about comparing to his previous wife as he meets more of his friends/immerses herself in his world. We will see the strain more then as the key becomes more and more of an issue.
What is behind the door?
The Blue Key at the moment would not work entirely as a novel. The idea and especially the ending would need tweaking. However, we can continue to explore the same themes as in the short story and expand them.
Previous wife?/E.g. The classic Bluebeard ending
Gateway to a nightmare world?
Some monster/minotaur in the centre of the house that will be released if she opens the door?
A darker version of the husband? A part of him that he has locked away?
I could either have her open the door in the midpoint or at the beginning of the third act. Depending on what is behind the door, the last 25% of the story will play out differently. I'd also write the husband accordingly to drop hints etc. throughout the first half of the story.
Is the house haunted? This changes how the rest of the novel and the protagonist's exploration goes.
(So the non story-specific takeaway here is decide what your original short story was trying to say, and then think how you can expand that.)
Add a subplot/add characters
Possible subplots to explore our themes could include:
The mystery of what happened to the first wife/could include her POV to compare and contrast with the second wife. This could drill more into the idea of not knowing which genre you are in/the inevitability of the fairytale wife and their role.
Maybe the second wife hid letters around the house for the second wife to find.
Maybe the housekeeper or another character key in the husband's life does not like the new wife, a la Rebecca by Daphne Du Maurier (one of my inspirations for The Blue Key). How does this impact the relationship between the couple? How does the protagonist overcome this? How does this tie into the story themes? E.g. if a housekeeper, does she also have a key?
What does the protagonist want to escape in herself that she can't to mirror or foil the key/room/her husband?
I hope this helps. A novel is a bit like a long game of 'and then what? What interests me here? What does a character do? Okay, what problem does that cause? How do they fix the problem? Does their attempt to fix the problem work? Does it cause another problem?
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Why do people struggle so much with understanding pacing?
Okay, let me talk about my pet peeve when it comes to writing in any medium. Pacing.
People, who know me for long, will know that this has been the thing I have been complaining about since I was like 12. And there is a good reason for it.
See, when I learned to write, there was this guy who I greatly admired as an author. And after bugging him for a while (look folks, the internet was a very different place from what it is now) he did give me some recommendations on books on writing. And a lot of them went deeply into his pet peeve, which - you guessed it - was pacing as well.
And thus, I learned early on about story structure, and pacing, and how to pace out a story in a way grips the audience. This material I read went onto different techniques for different mediums, into how different cultures had a different ways of dealing with this, and so on, and so forth.
Some of my main take aways were, that a lot of very long stories struggled massively with pacing, and that a ton of people also very miscalculated their ability to handle characters in terms of pacing - because characters and pacing are two things that are very, very heavily connected.
I also learned something else, though: That a lot of western writing advice did not understand anything about pacing outside of the idea that stories were supposed to have three acts - or maybe five - and ideally from a certain fateful day in the early 2000s on, would follow the "save the cat" formular. (Mind you, I do not hate "Save the Cat", however, this formular has been created for movies. It works at times somewhat well for books, too. But it definitely does not for for pretty much anything serialized, because that is not what it was developed for.)
And I also learned another thing: Most people do not understand pacing either, because pacing is not a thing that is ever taught in normal school (like most things that are about creative writing are not). So, while some people might have a gut feeling that the pacing of something might be off, they rarely can actually say why. And this is only worsened by the fact that today's tiktok addicted society is so used to consuming ultra condensed media, that they will perceive anything less condenses than 1 minute tiktok videos as "too slow and boring".
So, please allow me - the guy who kinda hyperfixated on this specific writing skill - to talk about pacing. And this will be in the following points:
What is pacing actually?
How do characters relate to pacing?
Pacing, Streaming and the supposed "filler episode".
Pacing and Fantasy
Pacing in Action vs anything else
Pacing in books vs visual media
What Is Pacing actually?
Okay, I think one of the main issues when it comes to understanding pacing is, that a lot of people see pacing on a on a spectrum that goes from "I am bored" to "I can't follow the plot anymore". But that actually does not always have to do with the pacing - obviously.
Technically pacing is the speed in which the plot moves. Or, to make it more quantifiable: "How many plot points (beats) are covered per either time (in any timed medium) or per page (in anything you read)". Which makes sense at the first glance - but does actually often not line up with the subjective perception of this. Becau se here is the thing: No, fight scenes are not automatically fast paces. A lot of modern action movies have super slow paced - in terms of story pacing - action scenes. Because yes, during those action sequences a lot of STUFF happens, but nothing of it actually is in any way related to the plot.
Look, I freaking adore the Fast & Furious movies. But you could literally edit those movies down to like 45 minutes each and not lose a single plot beat. But of course, nobody would watch those movies - because yes, me and everyone else who adored those movies, is there to watch them lunch cars into space and see stuff blow up. I don't much care about the characters or the plot.
This is by the way also the kinda point that me and other people talk about, when we are unimpressed by "oh, but sex scenes don't add anything to the plot", while the same people would often not make the same argument about action scenes - even though there is a ton of movies and shows where the action scenes really do not add anything to the plot. A lot of people just do not perceive action sequences as slow pacing, because even if nothing that happens on the screen actually adds anything to the plot or moves it forward, it is undeniable, that STUFF is happening. So basically monkey brain will go: "Hehe, things go boom!"
Don't get me wrong: there absolutely are stories in which the action is moving the plot. Mad Max Fury Road is a great example. The movie is also about 60% action - but the action scenes actually add to the plot.
Meanwhile nothing tells you as much about how unimportant some of the MCU action scenes are, than the fact, that they are often done by a completely different team and will be done apart from the rest of the movie.
But yes, traditionally the idea was, that towards the "finale" of a piece of media, a lot more plot beats would happen over a shorter amount of time. You will see that also in a lot of beat sheets. There are more beats that need to happen in the third act of a story - if we go by three act structure. And often there is actually even more plot developments, as usually in a finale all the "plotlines" will kinda finish up in the end. So even plotlines where not a lot has happened to this point - this shows especially in serialized works both in TV shows and stuff like manga or comics - the important plot points will then often happen close to the finale, because it feels more "right".
In older serialized media - especially TV shows prior to streaming - you also had the same thing hold true towards the finale of a "story arc". In a lot of older shows, you would usually see a structure that looked like this.
The "rise" here technically has less to do with more stuff happening in later arcs or seasons - and more with the threat-level rising, and the convulutedness of a story. lol
But yeah, the take-away from this part should be: No, action does not equal fast pacing. There can be action-heavy shows with super slow narrative pacing - but it will to many not feel this way, because at least action is interesting to watch. Which also might be an explanation to why people are a lot worse in seeing the issue with action-scenes that are not adding anything in visual media, but might actually notice it in written stories. Because in books action scenes do not feel "fast paced" in the same way they feel in movies, where the often faster editing and the amount of motion on screen will create this effect.
Oh, and on the other side: Of course there can be slow paced plots that will leave you having problems following. At times, because they are badly written (aka: the media does not give you all the information you need) - and at times, because a piece of media might expect you to know a certain bit of information that you do not know. I can definitely think of a variety of scifi media, that just expects you to know stuff about computer stuff or space, and will not explain it to you. Which might make you need longer time to take plot developments in, and then leaves you reeling.
Another thing however that is also important is: If the pacing stays actually the same throughout a piece of media - rather than accelarating towards the finale (or finales if there are multiple) - it actually will feel wrong in some way. Often people (even I, who hyperfixates on this specific thing) struggle to point at it at first. But yes, this very much is an issue that also can happen. You want the pacing to accelerate towards certain points in the plot - and then slow down. If you had an important point, you want a few slower scenes/episodes/chapters afterwards, to allow the audience to somewhat absorb all the new things you presented them with.
How do characters relate to pacing?
Alright, now we come to the dicey part - specifically, because a lot of people (which includes narratologists, creative writing professors, and people professionally writing) actually kinda do not fully agree on this. So, fair warning: This is how I think.
A character arc in many cases absolutely is a part of the plot. Most media we consume these days are character driven, so the characters are absolutely centrally connected to the plot and the plot mainly exists to have the character move from point A to point B. Or, to make it more basic: To have a character realize that their WANT is not their NEED.
Sure, those characters will usually also accomplish something plot-related. But them accomplishing them is more often than not heavily connected to them fulfilling their character arc. (Please note: characters having a want but having to realize a need is something that is core of western storytelling. However, given that it makes for interesting character arcs, a lot of Asian media these days also will use this as a central driver for character development.)
In some pieces of media, the character arcs are way more heavily tied into the beats of the main plot, than in other. In adventure, action, and related a lot of fantasy and scifi, there is most of the time a character arc happening parallel to the main plot beats. Meanwhile often enough in more down to earth drama and romance, plot beats and character development beats are heavily interwoven. This is not a hard and fast rule - there absolutely is fantasy where the character arc is the plot arc, just as there is romance where the development does not play as heavily into the main plot - but you can generally observe it.
However, no matter how strongly the character development beats line up with plot beats, you cannot deny one thing: character beats are beats that also add to the pacing - even if they technically do not move the main plot forward. So, for example, if you have an episode in a show or a chapter in a book, where important beats happens in terms of a characters development (for example: they realize something important about themselves), this does not necessarily slow the pacing down - even if no actual plot beats happen.
What the fuck is a plot beat? What is a character beat?
This part of the essay was originally not included, but the people reading over it said I should include this.
If we say, that Pacing is basically the description of "Plot Beats per Time" or rather "Plot Beats and/or Character Beats per Time", then we also need to say, what exactly a Plot Beat is. I will fully admit, that this is one of those things in which I forget that this is not a thing taught in school.
I mentioned "Save the Cat" before. "Save the Cat" is a book about writing movies and specifically about pacing out a movie in a way that it is captivating. It mainly focuses on action, but you can absolutely use it for most other genres. And this comes with a so called "beat sheet", a collection of the main story beats that happen, showing when they are going to happen. It looks like this:
Basically a Beat is a scene, in which the plot (or a character arc) is moved forward by a bit. Basically anything that reveals something to the main characters, anything where the basic assumptions about the plot change, anything like that.
Examples for Plot Beats would be:
Character learns about something going on
Characters find out something important about the plot
Someone (either protagonist or antagonist) gets killed or injured
Characters get a new power or item that is important to the plot
Romance goes forward or a reason for the romance to happen is found
Characters find a hint for something they want to reach
And examples of Character Beats would be:
Character learns something about themselves
Character makes a decision for themselves
Characters realizes feelings about something or someone
Character overcomes trauma
And mind you, because I cannot fit this anywhere else: If you read these you might realize, why Musicals are basically a cheat for very fast pacing. Because you can put an entire character arc into a 4 minute song. This is why musical animated shows like Steven Universe or My Little Pony managed to pull some insanely paced episodes, like the Empire City episodes for SU, and the episode in which the Cutie Mark Crusaders finally got their Cutie Marks. Musicals are insane when it comes to this.
And something that you have to realize: While for movies and books certain Beat Sheets (Save the Cat is not the only one) work rather well, those Beat Sheets usually do not work well for Shows. And currently we are living in a time, where this becomes very noticable - because a lot of modern shows are written and aired as basically 4-8 hour movies, using often just the "Save the Cat" beat sheet (if you have read Save the Cat, you will see it EVERYWHERE, because it is so frequently used in western media), but... obviously, Save the Cat is made for something that has 2 hours, and as such a lot of modern media feels strangely slow and stretched out.
Pacing, Streaming, and the supposed "filler episode"
(Yes, this needed to be the gif for this. Because no filler episode has lodged itself quite as strong into my brain as this one.)
So, let me talk about the issue in modern media. Because oh boy.
As I said: I hyperfixated on this specific writing skill forever - and as such I was annoyed by "filler episodes" in TV shows. To explain for the youngest people (not that I am assuming a lot of those are on this hellsite lol): "Filler" was the name given to material that did not move the plot forward at all. So a "filler episode" was an episode, that was just there to fill the episode slot for the week, while no plot was happening. I am not fully sure whether the term originated with anime - but at least back in the early 2000s, before Shonen-Anime were done as 12-26 seasons that then allowed the manga to get ahead in between, "filler" was also the name used for those story arcs that the anime people made up for shows like Naruto, One Piece or Dragonball, that were not in the manga - and hence obviously also never added to any overarching narrative.
And what can I say: We did not appreciate the filler episode enough. Because this related very much to the last part: While filler episodes did indeed not add to the plot and usually by definition did not the character development, they actually still added something often enough.
They allowed the audience to get to know the characters a bit better and get a better feeling for the character relationships - and those episodes take out a bit of speed, which is actually important.
As said before: The pacing should not be even throughout an entire piece of media. In a TV series after an episode that was especially tense and pushed the plot or characters forward a lot, there should be ideally at least one or two episodes that move forward slower or even not at all. This allows the viewer to sit with the new developments for a bit - and of course the characters to have a moment to breathe and process whatever happened to them.
There is also the fact that those episodes usually give the audience a better understanding for the characters - and if you have an audience who at this point ideally care about some the characters, this will even be more successful.
And as I said. Back in ye olden days, a lot of people - me included - complained so much about Filler. But we were wrong. Fillers are amazing, as long as they do not overtake the whole show.
Pacing and Fantasy
Okay, let's talk about a thing, that is somewhat funny. A lot of fantasy - specifically written fantasy media - often has a pacing problem. And this problem comes from the Worldbuilding. Others forms of fantasy media (other than games - though pacing in games is whole different matter) have this too at times, but it tends to be worst in books.
Basically, when you are a fantasy worldbuilder, you have this whole world. And this leaves you with two problems.
a) You are afraid that people will not be able to follow the plot if you not give them a lot of information about this world and how it differs from ours.
b) Well, you build this entire world. And the people should KNOW.
So, a lot of fantasy media basically regularly will stop to explain to the reader or audience, whatever is happening right now. Some writers manage somewhat naturally put this in. Maybe they have a character that does not know a lot about for example magic or dragons, and they can ask questions and act as an audience stand-in. But even in cases, where the worldbuilding is somewhat brought in naturally (which by far is not all of them - because people usually do not naturally talk about stuff they both know, or think a lot about something they find naturally) those "explanation" pieces will make the plot come to a screeching halt.
So, the more worldbuilding you explain, the slower your pacing is.
And of course, pacing is not a reliable thing to keep people reading, and pacing will not always turn people off. But you know how people complain about how slow Lord of the Rings is? This is because of course, every time that Tolkien describes a piece of landscape over multiple pages, there is no plot happening on those pages. And while I personally think some of those descriptions are darn stunning, it is one of those things many people will not like.
However, this makes it a bit complicated. Because yes, worldbuilding explanations will slow down the pacing to a degree that can be problematic. But if you explain too little worldbuilding, people might struggle to follow the story. Which again is the most common problem if the pacing is "too fast" as well. Basically, people do not properly follow the plot and will struggle to understand what is happening and why.
But the opposite is true as well. I have read way too many fantasy books, where after the first 100 pages, I know a lot about the city the plot is set in, or about the magic system, but sadly have so far not been privy to any information what the plot is about, what the characters try to archive, or even who actually the characters are. And that, yeah... Is probably the most common reason why I put aside a variety of fantasy books in the past.
Pacing in Action-media vs anything else
Okay, let me talk about one other thing. See, the word "pacing" is at times used in some other context: In visual media, pacing will be used for the editing of what we see. Basically the amount of cuts that happen within a scene. Or, in a comic, the distribution of panels is also seen as a pacing element.
And anyone who heard people complain about how at times confusing the editing in action movies is, you know that this at times can get too much.
Still, in visual media action scenes feel usually fast - because the characters are moving around rather fast. In a visual piece of media, action scenes are often thrilling, because the characters are in constant danger of dying, and because a lot of stuff is happening. This often works better in visual media, than in written pieces. While it absolutely is possible to write thrilling action scenes, a lot of writers struggle with this, because they tend to overdescribe and that takes the speed out of the prose. But generally speaking, a couple of punches thrown - something that in a movie takes about 10 seconds - will in book easily end up in 200-500 words, which you will not read quite as fast. A bit more about that later.
And then there is the issue with the action scenes, that even is true for visual medial, is that they often really do not have any important plotbeats. Sure, if the characters have their final battle, that is a plot point. But in a lot of action media - especially TV shows - there are a lot of scenes included that really do not add anything, but just are there because folks love watching action scenes.
This goes so far, that people will think a show or movie with a lot of action scene will just be seen as "good fast pacing", even though if the actual pacing in terms of plot beats being spaced out is rather bad. As a good example I will once more nod at the Fast & Furious and the Mission Impossible movies, that often have horrid pacing and very confusing plots - but they do not feel really like it, because the movies are like 60% action scenes, and hence they do not feel like it when you watch them.
It can work at times. I spoke about my love of the F&F movies. Can I tell you a lot of the characters? Nope, but the action scenes are fun to watch!
But this also tends to mean, that in a badly paced movie or show, that is badly paced because the action scenes not adding any plot beats, everything tends to fall apart when the action scenes do not work. And often enough action scenes will still be prioritized over everything else in many of those pieces of media, making things fall apart easily.
Pacing in books vs visual media
I have hinted at this now multiple times: Written media is generally a bit harder to pace than visual media, because of the things you can and cannot control. While a writer in a book has full control over the scenario, a director of a show or movie had actually influence the timeflow of the things happening on screen. As a writer meanwhile you absolutely have no influence on the speed in which your reader will read.
Sure, you can somewhat influence it. Shorter sentences are easier read. An general lower reading level will allow people to read quicker. So simpler words, shorter words, shorter sentences will make parts appear quicker. You can use this for example in action scenes to have a bit more of this breathless feeling that an action scene on screen might have. Use short sentences. Do not link sentences up. Quick hits. Quick impressions. It can work - but it needs some training. Not to say it is fucking hard.
Generally speaking to my experience when you write a single novel, the "Save the Cat" Beat Sheet actually works rather well, if you are the kind of writer who is fairly good at planning things out. If I actually try, I will usually manage to plan out a story and predict fairly well how many words a chapter will have. So yes, for books I can very much use "Save the Cat" and it will work.
However, some things simply work a lot better when you have visual parts going on - but there are other things you can do better when you do not have the visual stuff. For example: A writer can do much more when it comes to motivation and introspection of characters. Yes, this slows down the pacing - but it is something that writing has basically over any form of media that is not a musical. (In a Musical you can characters do introspection through songs. Musicals are the ultimate way of cheating. I love them!)
Something I feel so many writers struggle with in terms of books is actually putting in a clear goal for the character from the beginning. Again: I have put too many books aside where I reached page 100 and did not yet have any goal for the main character.
That goal you give them does not necessarily need to be their final goal. Again: A lot of western storytelling deals with the incongruent nature of a characters "needs" (aka something that would actually help them) with the character's "wants" (aka what they think they would need). But at the very least the plot needs something that it can head towards from the very beginning - a hook to capture the reader.
There might be readers that are absolutely fine with just reading an exercise in worldbuilding - but you cannot expect them to be.
#writing advice#writing#media criticism#fandom meta#media analysis#writing community#writing tips#writing resources#pacing#storytelling#narrative#story structure#streaming#long post
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IMPORTANT NEED THIS TYT
List of Names
A list full of names you can use for your stories.
Fantasy Names Part I
Fantasy Names Part II
Fantasy Names Part III
Dark Academia Names (Girls)
Dark Academia Names (Boys)
Dark Academia Names (Genderneutral)
German Names (Girls)
German Names (Boys)
German Names (Genderneutral)
Random Names Part I
Random Names Part II
Random Names Part III
Random Names Part IV
Random Names Part V
Random Names Part VI
Random Names Part VII
Random Names Part VIII
Random Names Part IX
Random Names Part X
Names with Cute Nicknames (Girls)
Names with Cute Nicknames (Boys)
Mythological Names Part I
Mythological Names Part II
Botanical Names Part I
Botanical Names Part II
If you like my blog and want to support me, you can buy me a coffee or become a member! And check out my Instagram! 🥰
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When your Character...
Gets into: A Fight ⚜ ...Another Fight ⚜ ...Yet Another Fight
Hates Someone ⚜ Kisses Someone ⚜ Falls in Love
Calls Someone they Love ⚜ Dies / Cheats Death ⚜ Drowns
is...
A Ballerina ⚜ A Child ⚜ Interacting with a Child ⚜ A Cheerleader
A Cowboy ⚜ A Genius ⚜ A Lawyer ⚜ A Pirate ⚜ A Spy
A Wheelchair User ⚜ A Zombie ⚜ Beautiful ⚜ Dangerous ⚜ Drunk
Funny ⚜ In a Coma ⚜ In a Secret Society ⚜ Injured ⚜ Shy
needs...
A Magical Item ⚜ An Aphrodisiac ⚜ A Fictional Poison
A Coping Strategy ⚜ A Drink ⚜ A Medicinal Herb ⚜ A Mentor
Money ⚜ A Persuasion Tactic ⚜ A Quirk ⚜ To be Killed Off
To Become Likable ⚜ To Clean a Wound ⚜ To Self-Reflect
To Find the Right Word, but Can't ⚜ To Say No ⚜ To Swear
loves...
Astronomy ⚜ Baking ⚜ Cooking ⚜ Cocktails ⚜ Food ⚜ Oils
Dancing ⚜ Fashion ⚜ Gems ⚜ Herbal Remedies ⚜ Honey
Mushrooms ⚜ Mythology ⚜ Numbers ⚜ Perfumes
Roses ⚜ Sweets ⚜ To Argue ⚜ To Insult ⚜ To Kiss
To Make False Claims ⚜ Wine ⚜ Wine-Tasting ⚜ Yoga
has/experiences...
Allergies ⚜ Amnesia ⚜ Bereavement ⚜ Bites & Stings
Bruises ⚜ Caffeine ⚜ CO Poisoning ⚜ Color Blindness
Facial Hair ⚜ Fainting ⚜ Fevers ⚜ Food Allergies
Food Poisoning ⚜ Fractures ⚜ Frostbite ⚜ Hypothermia
Injuries ⚜ Jet Lag ⚜ Kidnapping ⚜ Manipulation ⚜ Mutism
Pain ⚜ Paranoia ⚜ Poisoning ⚜ More Pain & Violence
Scars ⚜ Trauma ⚜ Viruses ⚜ Wounds
[these are just quick references. more research may be needed to write your story...]
Writing Resources PDFs
#requested#writing reference#character development#writeblr#dark academia#spilled ink#writing prompts#writing inspiration#writing ideas#creative writing#compilation#fiction#light academia#literature#writers on tumblr#writing prompt#poets on tumblr#writing tips#writing advice#writing resources#updated: december 2024
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Writing Description Notes:
Updated 9th September 2024 More writing tips, review tips & writing description notes
Facial Expressions
Masking Emotions
Smiles/Smirks/Grins
Eye Contact/Eye Movements
Blushing
Voice/Tone
Body Language/Idle Movement
Thoughts/Thinking/Focusing/Distracted
Silence
Memories
Happy/Content/Comforted
Love/Romance
Sadness/Crying/Hurt
Confidence/Determination/Hopeful
Surprised/Shocked
Guilt/Regret
Disgusted/Jealous
Uncertain/Doubtful/Worried
Anger/Rage
Laughter
Confused
Speechless/Tongue Tied
Fear/Terrified
Mental Pain
Physical Pain
Tired/Drowsy/Exhausted
Eating
Drinking
Warm/Hot
#creative writers#creative writing#fanfic review#fanfiction#fanfiction tips#helping writers#how to write#references for writers#wingfic#writer#writers#writers and poets#writers community#writers corner#writers of tumblr#writers on tumblr#writing#writing advice#writing community#writing help#writing inspiration#writing life#writing prompts#writing resources#writing tips#writing tips and tricks#writing description#descriptive writing
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Writing Tips Master Post
Edit: Some posts may be deleted
Character writing/development:
Character Arcs
Making Character Profiles
Character Development
Comic Relief Arc
Internal Conflict
Character Voices
Creating Distinct Characters
Creating Likeable Characters
Writing Strong Female Characters
Writing POC Characters
Building Tension
Plot devices/development:
Intrigue in Storytelling
Enemies to Lovers
Alternatives to Killing Characters
Worldbuilding
Misdirection
Consider Before Killing Characters
Foreshadowing
Narrative:
Emphasising the Stakes
Avoid Info-Dumping
Writing Without Dialogue
1st vs. 2nd vs. 3rd Perspective
Fight Scenes (+ More)
Transitions
Pacing
Writing Prologues
Dialogue Tips
Writing War
Writing Cheating
Worldbuilding:
Worldbuilding: Questions to Consider
Creating Laws/Rules in Fantasy Worlds
Book writing:
Connected vs. Stand-Alone Series
A & B Stories
Writer resources:
Writing YouTube Channels, Podcasts, & Blogs
Online Writing Resources
Outlining/Writing/Editing Software
Writer help:
Losing Passion/Burnout
Overcoming Writer's Block
Fantasy terms:
How To Name Fantasy Races (Step-by-Step)
Naming Elemental Races
Naming Fire-Related Races
How To Name Fantasy Places
Ask games:
Character Ask Game #1
Character Ask Game #2
Character Ask Game #3
Miscellaneous:
1000 Follower Post
2000 Follower Poll
Writing Fantasy
#masterlist#masterpost#writeblr#writing#writing tips#writing advice#writing help#writing resources#author resources#writer resources#creative writing#character writing#character development#plot development#narrative#book writing#writers block#writer stuff#writer things#fantasy writing#writer ask game#deception-united
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460 Adjectives
as reference for your next poem/story
BEHAVIOURAL ADJECTIVES
Affectionate - feeling or showing affection or warm regard; loving
Adoring - feeling or showing great affection and devotion
Affable - being pleasant and at ease in talking to others
Amorous - strongly moved by love; enamored
Caring - feeling or showing concern for or kindness to others
Devoted - characterized by loyalty and devotion
Loving - affectionate
Sweet - pleasing to the mind or feelings; agreeable, gratifying
Sympathetic - given to, marked by, or arising from sympathy, compassion, friendliness, and sensitivity to others' emotions
Tenderhearted - easily moved to love, pity, or sorrow; compassionate, impressionable
Agreeable - ready or willing to agree or consent; being in harmony
Courteous - marked by respect for and consideration of others
Decorous - marked by propriety and good taste; correct
Gallant - nobly chivalrous and often self-sacrificing
Gracious - marked by kindness and courtesy
Pleasant - having qualities that tend to give pleasure; agreeable
Polite - marked by an appearance of consideration, tact, deference, or courtesy
Respectful - marked by or showing respect or deference
Well-behaved - behaving in a polite or correct way
Well-mannered - having good manners; polite
Amiable - friendly, sociable, and congenial; generally agreeable
Affable - being pleasant and at ease in talking to others
Congenial - sociable, genial
Convivial - relating to, occupied with, or fond of feasting, drinking, and good company
Cordial - showing or marked by warm and often hearty friendliness, favor, or approval
Friendly - serving a beneficial or helpful purpose
Genial - marked by or freely expressing sympathy or friendliness
Hospitable - promising or suggesting generous and friendly welcome
Warm - marked by or readily showing affection, gratitude, cordiality, or sympathy
Welcoming - to greet hospitably and with courtesy or cordiality
Cheerful - full of good spirits; merry
Buoyant - cheerful, gay
Cheery - marked by cheerfulness or good spirits
Forward-looking - concerned with or planning for the future
Hopeful - full of hope; inclined to hope
Lighthearted - cheerfully optimistic and hopeful; easygoing
Optimistic - of, relating to, or characterized by optimism; feeling or showing hope for the future
Positive - marked by optimism
Sanguine - marked by eager hopefulness; confidently optimistic
Upbeat - cheerful, optimistic
Clever - mentally quick and resourceful
Astute - mentally sharp or clever
Bright - intelligent, clever
Brilliant - distinguished by unusual mental keenness or alertness
Intelligent - guided or directed by intellect; rational
Knowledgeable - having or showing knowledge or intelligence
Quick-witted - quick in perception and understanding
Sharp - keen in intellect; quick-witted
Smart - intelligent, bright; witty, clever
Wise - marked by deep understanding, keen discernment, and a capacity for sound judgment
Eloquent - marked by forceful and fluent expression
Articulate - expressing oneself readily, clearly, and effectively
Graceful - displaying grace in form or action
Influential - exerting or possessing influence (i.e., the act or power of producing an effect without apparent exertion of force or direct exercise of command)
Persuasive - tending to persuade (i.e., to plead with; urge)
Poised - marked by easy composure of manner or bearing
Refined - fastidious, cultivated
Silver-tongued - marked by convincing and eloquent expression
Smooth-tongued - ingratiating in speech; persuasive
Well-spoken - speaking well, fitly, or courteously
Good-natured - of a pleasant and cooperative disposition
Benevolent - marked by or disposed to doing good
Big-hearted - generous, charitable
Compassionate - having or showing compassion; sympathetic
Considerate - thoughtful of the rights and feelings of others
Good-hearted - having a kindly generous disposition
Helpful - of service or assistance; useful
Kind - of a sympathetic or helpful nature
Nice - polite, kind
Thoughtful - given to or chosen or made with heedful anticipation of the needs and wants of others
Patient - not hasty or impetuous; steadfast despite opposition, difficulty, or adversity
Accommodating - willing to please; helpful, obliging
Forbearing - to hold oneself back from especially with an effort
Forgiving - willing or able to forgive (i.e., pardon)
Long-suffering - patiently enduring lasting offense or hardship
Stoical - firmly restraining response to pain or distress
Tolerant - permitting or accepting something (such as a behavior or belief) that one does not like
Uncomplaining - not complaining; patient
Understanding - endowed with understanding; tolerant, sympathetic
Unexcitable - not responsive to stimuli
Reflective - marked by reflection; thoughtful, deliberative
Contemplative - marked by or given to contemplation (i.e., an act of considering with attention)
Insightful - exhibiting or characterized by insight (i.e., the act or result of apprehending the inner nature of things or of seeing intuitively)
Introspective - characterized by examination of one's own thoughts and feelings; thoughtfully reflective
Inward-looking - more interested in themselves than in other people or societies
Meditative - marked by or conducive to meditation (i.e., a discourse intended to express its author's reflections or to guide others in contemplation)
Pensive - musingly or dreamily thoughtful
Self-analyzing - relating to or using self-analysis (i.e., a systematic attempt by an individual to understand his or her own personality without the aid of another person)
Self-examining - a reflective examination (as of one's beliefs or motives); introspective
Self-observing - introspective
Sensible - having, containing, or indicative of good sense or reason
Analytical - skilled in or using analysis especially in thinking or reasoning
Cerebral - primarily intellectual in nature
Judicious - having, exercising, or characterized by sound judgment
Logical - capable of reasoning or of using reason in an orderly cogent fashion
Practical - actively engaged in some course of action or occupation
Pragmatic - relating to matters of fact or practical affairs often to the exclusion of intellectual or artistic matters; practical
Rational - relating to, based on, or agreeable to reason
Realistic - able to see things as they really are and to deal with them in a practical way
Reasonable - being in accordance with reason
Valiant - possessing or acting with bravery or boldness
Adventurous - disposed to seek adventure or to cope with the new and unknown
Bold - fearless before danger
Courageous - having or characterized by courage; brave
Dauntless - incapable of being intimidated or subdued
Fearless - free from fear
Gallant - spirited, brave
Heroic - exhibiting or marked by courage and daring
Plucky - spirited, brave
Valorous - valiant
Apprehensive - viewing the future with anxiety or alarm
Doubtful - marked by qualities that raise doubts about worth, honesty, or validity
Hesitant - slow to act or proceed (as from fear, indecision, or unwillingness)
Insecure - beset by fear and anxiety
Mistrustful - to be suspicious
Self-conscious - uncomfortably conscious of oneself as an object of the observation of others; ill at ease
Self-doubting - timid, diffident, insecure
Self-effacing - having or showing a tendency to make oneself modestly or shyly inconspicuous
Uncertain - not having certain knowledge; doubtful
Unconfident - lacking in confidence; unsure
Disillusioned - having lost faith or trust in something formerly regarded as good or valuable
Bleak - not hopeful or encouraging; depressing
Cynical - contemptuously distrustful of human nature and motives
Defeatist - an attitude of accepting, expecting, or being resigned to defeat
Downbeat - pessimistic, gloomy
Fatalistic - hacing a belief or attitude determined by a doctrine that events are fixed in advance so that human beings are powerless to change them
Hardened - callous
Negative - marked by features of hostility, withdrawal, or pessimism
Pessimistic - of, relating to, or characterized by pessimism; gloomy
Skeptical - relating to, characteristic of, or marked by skepticism (i.e., an attitude of doubt or a disposition to incredulity either in general or toward a particular object)
Dull - tedious, uninteresting
Bland - dull, insipid
Boring - causing weariness and restlessness through lack of interest
Charmless - unattractive or unpleasant
Stodgy - boring, dull
Tiresome - wearisome, tedious
Uncharismatic - lacking charisma (i.e., a special magnetic charm or appeal)
Unexciting - not exciting; dull, commonplace
Uninspiring - not having an animating or exalting effect
Uninteresting - not attracting interest or attention
Fierce - violently hostile or aggressive in temperament
Aggressive - marked by obtrusive energy and self-assertiveness
Antagonistic - showing dislike or opposition
Argumentative - having or showing a tendency to disagree or argue with other people in an angry way; disputatious
Bellicose - favoring or inclined to start quarrels or wars
Belligerent - inclined to or exhibiting assertiveness, hostility, or combativeness
Confrontational - clashing of forces or ideas; conflict
Defiant - full of or showing a disposition to challenge, resist, or fight; bold, impudent
Hostile - marked by malevolence; having or showing unfriendly feelings
Violent - emotionally agitated to the point of using harmful physical force
Impassive - giving no sign of feeling or emotion
Aloof - removed or distant either physically or emotionally
Apathetic - having or showing little or no interest, concern, or emotion
Cold - marked by a lack of the warmth of normal human emotion, friendliness, or compassion
Detached - exhibiting an aloof objectivity usually free from prejudice or self-interest
Dispassionate - not affected by personal or emotional involvement
Expressionless - lacking expression
Indifferent - marked by a lack of interest, enthusiasm, or concern for something
Stoic - not affected by or showing passion or feeling
Unemotional - not easily aroused or excited; cold
Lethargic - of, relating to, or characterized by laziness or lack of energy
Idle - not occupied or employed
Inactive - not active; sedentary
Indolent - averse to activity, effort, or movement; habitually lazy
Inert - very slow to move or act
Languid - sluggish in character or disposition; listless
Lazy - disinclined to activity or exertion; not energetic or vigorous
Slothful - inclined to sloth; indolent
Slow-moving - slow-footed, slowgoing
Sluggish - averse to activity or exertion; indolent; torpid
Mysterious - exciting wonder, curiosity, or surprise while baffling efforts to comprehend or identify; mystifying
Closemouthed - cautious in speaking; uncommunicative; also: secretive
Discreet - having or showing discernment or good judgment in conduct and especially in speech; prudent
Enigmatic - of, relating to, or resembling an enigma; mysterious
Evasive - tending or intended to evade; equivocal
Inscrutable - not readily investigated, interpreted, or understood; mysterious
Secretive - disposed to secrecy; not open or outgoing in speech, activity, or purposes
Taciturn - temperamentally disinclined to talk
Tight-lipped - reluctant to speak; taciturn
Uncommunicative - not disposed to talk or impart information; reserved
Odious - arousing or deserving hatred or repugnance; hateful
Abhorrent - causing or deserving strong dislike or hatred; being so repugnant as to stir up positive antagonism
Despicable - deserving to be despised; so worthless or obnoxious as to rouse moral indignation
Detestable - arousing or meriting intense dislike; abominable
Hateful - full of hate; malicious; deserving of or arousing hate
Horrible - extremely bad or unpleasant
Loathsome - giving rise to loathing; disgusting
Unkind - not pleasing or mild; inclement; harsh, cruel
Vicious - dangerously aggressive; savage
Vile - morally despicable or abhorrent
Presumptuous - overstepping due bounds (as of propriety or courtesy); taking liberties
Audacious - intrepidly daring; adventurous; recklessly bold
Bad-mannered - discourteous, disrespectful, ill-bred, impolite
Churlish - of, resembling, or characteristic of a churl; vulgar
Discourteous - lacking courtesy; rude
Disrespectful - to show or express disrespect or contempt for; insult, dis
Ill-mannered - having bad manners; rude
Impolite - not polite; rude
Impudent - marked by contemptuous or cocky boldness or disregard of others; insolent
Rude - offensive in manner or action; discourteous
Prickly - vexatious; easily irritated
Bad-tempered - easily annoyed or angered; surly, ill-tempered
Cantankerous - difficult or irritating to deal with
Crabby - easily irritated; peevish and irritable; grouchy
Curmudgeonly - (especially of an old person) bad-tempered and negative
Grouchy - given to grumbling; peevish
Ill-natured - having a bad disposition; cross, surly
Irritable - easily exasperated or excited
Sensitive - highly responsive or susceptible
Surly - irritably sullen and churlish in mood or manner; crabbed
Proud - having or displaying excessive self-esteem
Cocky - boldly or brashly self-confident
Conceited - having or showing an excessively high opinion of oneself
Haughty - blatantly and disdainfully proud; having or showing an attitude of superiority and contempt for people or things perceived to be inferior
Overbearing - harshly and haughtily arrogant
Overconfident - excessively or unjustifiably confident; having too much confidence (as in one's abilities or judgment)
Pompous - having or exhibiting self-importance; arrogant
Smug - highly self-satisfied
Snobbish - being, characteristic of, or befitting a snob (i.e., one who has an offensive air of superiority in matters of knowledge or taste)
Supercilious - coolly and patronizingly haughty
Silly - exhibiting or indicative of a lack of common sense or sound judgment
Brainless - devoid of intelligence
Dense - slow to understand
Foolish - having or showing a lack of good sense, judgment, or discretion
Idiotic - showing complete lack of thought or common sense
Ignorant - destitute of knowledge or education; unaware, uninformed
Mindless - marked by or displaying no use of the powers of the intellect
Slow-witted - mentally slow
Vapid - acking flavor, zest, interest, animation, or spirit; flat, dull
Witless - lacking wit or understanding; foolish
Talkative - given to talking
Babbling - idle, foolish, or nonsensical talk or chatter
Blathering - engaging in or characterized by foolish or nonsensical talk or writing
Chatty - fond of chatting; talkative
Conversational - given to conversation
Garrulous - given to prosy, rambling, or tedious loquacity; pointlessly or annoyingly talkative
Gossipy - characterized by, full of, or given to gossip (i.e., rumor or report of an intimate nature)
Loquacious - given to fluent or excessive talk; garrulous
Rambling - straying from subject to subject
Verbose - given to wordiness
Timid - lacking in courage or self-confidence
Bashful - socially shy or timid
Diffident - reserved, unassertive
Introverted - possessing a reserved or quiet nature typically with an inclination to solitude
Meek - deficient in spirit and courage; submissive
Reserved - restrained in words and actions
Reticent - inclined to be silent or uncommunicative in speech
Sheepish - meek, timid
Shy - easily frightened; timid
Withdrawn - socially detached and unresponsive
Tightfisted - reluctant to part with money
Avaricious - greedy of gain; excessively acquisitive especially in seeking to hoard riches
Close-fisted - unwilling to spend money; stingy
Miserly - marked by grasping meanness and penuriousness
Parsimonious - frugal to the point of stinginess; sparing
Penny-pinching - frugal
Penurious - given to or marked by extreme stinting frugality
Scroogelike - not generous with money; miserly
Stingy - not generous or liberal; sparing or scant in using, giving, or spending
Ungenerous - not generous; petty, mean; stingy
EMOTIONAL ADJECTIVES
Angry - feeling or showing anger (i.e., a strong feeling of displeasure and usually of antagonism)
Enraged - very angry; furious
Furious - exhibiting or goaded by anger
Incensed - very angry; enraged
Infuriated - furiously angry
Irate - roused to ire; arising from anger
Raging - causing great pain or distress
Seething - constantly moving or active; agitated
Upset - emotionally disturbed or agitated
Wrathful - filled with wrath; irate
Calm - free from agitation, excitement, or disturbance; still
Peaceful - untroubled by conflict, agitation, or commotion
Relaxed - easy of manner
Sedate - keeping a quiet steady attitude or pace; unruffled
Serene - marked by or suggestive of utter calm and unruffled repose or quietude
Tranquil - free from agitation of mind or spirit
Unbothered - not feeling or showing agitation, worry, or annoyance
Unflappable - marked by assurance and self-control
Unperturbed - not worried, upset, or disquieted
Untroubled - not given trouble; not made uneasy; calm
Cheerful - conducive to cheer; likely to dispel gloom or worry
Beaming - radiant; bright; smiling brightly; cheerful
Content - contented, satisfied
Gleeful - full of glee; merry
Happy - glad, pleased
Jocular - characterized by jesting; playful
Jovial - characterized by good-humored cheerfulness and conviviality; jolly
Joyful - experiencing, causing, or showing joy; happy
Merry - full of gaiety or high spirits; mirthful
Radiant - marked by or expressive of love, confidence, or happiness
Content - contented, satisfied
Appreciative - having or showing appreciation (i.e., a feeling or expression of admiration, approval, or gratitude)
Fulfilled - feeling happiness and satisfaction
Grateful - appreciative of benefits received
Gruntled - in good humor; happy, contented
Pleased - feeling or showing pleasure and satisfaction, especially at an event or a situation
Satisfied - pleased or content with what has been experienced or received
Thankful - well pleased; glad
Untroubled - not given trouble; not made uneasy
Unworried - not afflicted with mental distress or agitation
Disgruntled - unhappy and annoyed
Agitated - troubled in mind; disturbed and upset
Annoyed - feeling or showing angry irritation
Cross - marked by typically transitory bad temper
Distressed - of, relating to, or experiencing economic decline or difficulty
Exasperated - having or showing strong feelings of irritation or annoyance
Irritable - easily exasperated or excited
Resentful - full of resentment (i.e., a feeling of indignant displeasure or persistent ill will at something regarded as a wrong, insult, or injury)
Stressed - subjected to or affected by stress (i.e., bodily or mental tension)
Vexed - feeling or showing irritation, annoyance, or distress
Jealous - hostile toward a rival or one believed to enjoy an advantage
Begrudging - said, done, or given reluctantly; grudging
Bitter - exhibiting intense animosity
Covetous - marked by inordinate desire for wealth or possessions or for another's possessions
Desirous - impelled or governed by desire (i.e., conscious impulse toward something that promises enjoyment or satisfaction in its attainment)
Envious - feeling or showing envy
Grudging - unwilling, reluctant
Malicious - having or showing a desire to cause harm to someone; given to, marked by, or arising from malice (i.e., desire to cause pain, injury, or distress to another)
Resentful - caused or marked by resentment (i.e., a feeling of indignant displeasure or persistent ill will at something regarded as a wrong, insult, or injury)
Spiteful - filled with or showing spite; malicious
Lively - briskly alert and energetic; vigorous, animated
Animated - full of vigor and spirit; lively
Elated - marked by high spirits; exultant
Electrified - to excite intensely or suddenly
Energetic - operating with or marked by vigor or effect
Enthusiastic - filled with or marked by enthusiasm (i.e., strong excitement of feeling)
Excited - having, showing, or characterized by a heightened state of energy, enthusiasm, eagerness, etc.
Exhilarated - very happy and excited or elated
Spirited - full of energy, animation, or courage
Thrilled - extremely pleased and excited
Unhappy - not cheerful or glad; sad, wretched
Crestfallen - feeling shame or humiliation; dejected
Dejected - low in spirits; depressed
Gloomy - low in spirits; melancholy
Glum - broodingly morose
Grief-stricken - very sad; deeply affected by grief
Melancholic - of, relating to, or subject to melancholy; depressed
Miserable - being in a pitiable state of distress or unhappiness
Sad - affected with or expressive of grief or unhappiness; downcast
Sorrowful - expressive of or inducing sorrow (i.e., resultant unhappy or unpleasant state)
PHYSICAL ADJECTIVES
Aged - grown old
Ancient - having had an existence of many years; venerable
Centenarian - one that is 100 years old or older
Elderly - of, relating to, or characteristic of later life or elderly persons
Gray-haired - having gray hair; of or relating to old age or old people
Mature - of, relating to, or being an older adult; elderly
Nonagenarian - a person whose age is in the nineties
Old - advanced in years or age
Senior - a person older than another; of, relating to, or intended for seniors
Wrinkled - to become marked with or contracted into wrinkles
Attractive - arousing interest or pleasure; charming
Beautiful - having qualities of beauty; exciting aesthetic pleasure
Dashing - marked by vigorous action; spirited
Fetching - attractive, appealing
Good-looking - having a pleasing or attractive appearance
Gorgeous - splendidly or showily brilliant or magnificent
Handsome - having a pleasing and usually impressive or dignified appearance
Pretty - having conventionally accepted elements of beauty
Striking - attracting attention or notice through unusual or conspicuous qualities
Stunning - strikingly impressive especially in beauty or excellence
Average - not out of the ordinary; common
Forgettable - fit or likely to be forgotten
Homely - plain or unattractive in appearance
Mediocre - of moderate or low quality, value, ability, or performance
Ordinary-looking - not different or special or unexpected in any way; usual
Plain - lacking ornament; undecorated
Plain-featured - ordinary
Plain-looking - not beautiful, distinctive, or remarkable in appearance; normal
Unexceptional - not out of the ordinary; commonplace
Unremarkable - unworthy or unlikely to be noticed; not remarkable; common, ordinary
Feeble - markedly lacking in strength
Decrepit - wasted and weakened by or as if by the infirmities of old age
Delicate - not robust in health or constitution; weak, sickly
Doddering - showing or involving a loss of physical or cognitive abilities in old age
Frail - easily broken or destroyed; fragile; physically weak
Infirm - of poor or deteriorated vitality, especially: feeble from age
Sickly - somewhat unwell, also : habitually ailing
Unwell - being in poor health; ailing, sick
Wan - suggestive of poor health; sickly, pallid
Weak - lacking strength
Muscular - of or relating to physical strength; full-bodied
Athletic - vigorous, active
Brawny - muscular, also: strong, powerful
Burly - strongly and heavily built
Fit - sound physically and mentally
Herculean - of extraordinary power, extent, intensity, or difficulty
Powerful - having great power, prestige, or influence
Robust - having or exhibiting strength or vigorous health
Strong - having or marked by great physical power
Sturdy - firmly built or constituted
Short - having little length; not tall or high
Diminutive - exceptionally or notably small
Little - not big
Petite - having a small trim figure
Pint-sized - small
Short-legged - having short legs, particularly in proportion to one's body
Small - having comparatively little size or slight dimensions
Stubby - being short and thick
Teeny - tiny
Tiny - very small or diminutive; minute
Sophisticated - deprived of native or original simplicity
Chic - cleverly stylish; smart
Dapper - neat and trim in appearance
Dignified - showing or expressing dignity (i.e., formal reserve or seriousness of manner, appearance, or language)
Elegant - of a high grade or quality; splendid
Majestic - having or exhibiting majesty; stately
Noble - possessing outstanding qualities; illustrious
Regal - of notable excellence or magnificence; splendid
Stately - marked by lofty or imposing dignity; haughty
Stylish - conforming to current fashion
Stout - bulky in body
Big - large or great in dimensions, bulk, or extent
Chubby - somewhat fat; having a full, rounded form
Heavy - having great weight
Large - exceeding most other things of like kind especially in quantity or size
Overweight - exceeding expected, normal, or proper weight
Plump - having a full rounded usually pleasing form
Plus-size - extra large
Portly - heavy or rotund of body; stout
Potbellied - having a potbelly (i.e., an enlarged, swollen, or protruding abdomen)
Tall - high in stature
Colossal - of, relating to, or resembling a colossus (i.e., a person or thing of immense size or power)
Gangling - tall, thin, and awkwardly built; lanky, gangly
Giant - having extremely large size, proportion, or power
Gigantic - exceeding the usual or expected (as in size, force, or prominence)
Long-legged - having long legs
Massive - forming or consisting of a large mass; bulky; weighty
Monstrous - having extraordinary often overwhelming size
Statuesque - having a tall and shapely form
Towering - impressively high or great; imposing
Thin - not well fleshed; lean
Angular - lean and having prominent bone structure
Bony - having prominent bones
Lean - lacking or deficient in flesh
Scrawny - exceptionally thin and slight or meager in body or size
Skinny - lacking usual or desirable bulk, quantity, qualities, or significance
Slender - spare in frame or flesh, especially: gracefully slight
Slim - of small diameter or thickness in proportion to the height or length; slender
Underweight - weighing less than the normal or requisite amount
Willowy - pliant; gracefully tall and slender
Unattractive - not attractive; plain, dull
Ugly - offensive to the sight; hideous
Displeasing - to incur the disapproval or dislike of especially by annoying; to give displeasure
Hideous - offensive to the senses and especially to sight; exceedingly ugly
Ghastly - terrifyingly horrible to the senses; frightening
Repulsive - tending to repel or reject; cold, forbidding; arousing aversion or disgust
Unpleasant - not pleasant; not amiable or agreeable; displeasing
Grotesque - fanciful, bizarre; absurdly incongruous; departing markedly from the natural, the expected, or the typical
Revolting - extremely offensive
Unsightly - not pleasing to the sight; not comely
Young - being in the first or an early stage of life, growth, or development
Adolescent - of, relating to, or being in adolescence; emotionally or intellectually immature
Boyish - of, like, or characteristic of a male child or young man
Childlike - resembling, suggesting, or appropriate to a child or childhood, especially: marked by innocence, trust, and ingenuousness
Girlish - of, relating to, or having the characteristics of a girl or girlhood
Juvenile - reflecting psychological or intellectual immaturity; childish
Immature - exhibiting less than an expected degree of maturity
Teenaged - of, being, relating to, or intended for teenagers (i,e., someone who is between 13 and 19 years old)
Underage - of less than mature or legal age
Youthful - having the vitality or freshness of youth; vigorous
Sources: 1 2 3 4 5 ⚜ More: Notes & References ⚜ Writing Resources PDFs +600 Traits ⚜ 170 Quirks ⚜ 200+ Character Quirks ⚜ Types of Adjectives
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HOW TO WRITE A CHARACTER WHO IS IN PAIN
first thing you might want to consider: is the pain mental or physical?
if it’s physical, what type of pain is it causing? — sharp pain, white-hot pain, acute pain, dull ache, throbbing pain, chronic pain, neuropathic pain (typically caused by nerve damage), etc
if it’s mental, what is the reason your character is in pain? — grief, heartbreak, betrayal, anger, hopelessness, fear and anxiety, etc
because your character will react differently to different types of pain
PHYSICAL PAIN
sharp and white-hot pain may cause a character to grit their teeth, scream, moan, twist their body. their skin may appear pale, eyes red-rimmed and sunken with layers of sweat covering their forehead. they may have tears in their eyes (and the tears may feel hot), but they don’t necessarily have to always be crying.
acute pain may be similar to sharp and white-hot pain; acute pain is sudden and urgent and often comes without a warning, so your character may experience a hitched breathing where they suddenly stop what they’re doing and clench their hand at the spot where it hurts with widened eyes and open mouth (like they’re gasping for air).
dull ache and throbbing pain can result in your character wanting to lay down and close their eyes. if it’s a headache, they may ask for the lights to be turned off and they may be less responsive, in the sense that they’d rather not engage in any activity or conversation and they’d rather be left alone. they may make a soft whimper from their throat from time to time, depends on their personality (if they don’t mind others seeing their discomfort, they may whimper. but if your character doesn’t like anyone seeing them in a not-so-strong state, chances are they won’t make any sound, they might even pretend like they’re fine by continuing with their normal routine, and they may or may not end up throwing up or fainting).
if your character experience chronic pain, their pain will not go away (unlike any other illnesses or injuries where the pain stops after the person is healed) so they can feel all these types of sharp pain shooting through their body. there can also be soreness and stiffness around some specific spots, and it will affect their life. so your character will be lucky if they have caretakers in their life. but are they stubborn? do they accept help from others or do they like to pretend like they’re fine in front of everybody until their body can’t take it anymore and so they can no longer pretend?
neuropathic pain or nerve pain will have your character feeling these senses of burning, shooting and stabbing sensation, and the pain can come very suddenly and without any warning — think of it as an electric shock that causes through your character’s body all of a sudden. your character may yelp or gasp in shock, how they react may vary depends on the severity of the pain and how long it lasts.
EMOTIONAL PAIN
grief can make your character shut themself off from their friends and the world in general. or they can also lash out at anyone who tries to comfort them. (five states of grief: denial, anger, bargaining, depression and eventual acceptance.)
heartbreak — your character might want to lock themself in a room, anywhere where they are unseen. or they may want to pretend that everything’s fine, that they’re not hurt. until they break down.
betrayal can leave a character with confusion, the feelings of ‘what went wrong?’, so it’s understandable if your character blames themself at first, that maybe it’s their fault because they’ve somehow done something wrong somewhere that caused the other character to betray them. what comes after confusion may be anger. your character can be angry at the person who betrayed them and at themself, after they think they’ve done something wrong that resulted in them being betrayed, they may also be angry at themself next for ‘falling’ for the lies and for ‘being fooled’. so yes, betrayal can leave your character with the hatred that’s directed towards the character who betrayed them and themself. whether or not your character can ‘move on and forgive’ is up to you.
there are several ways a character can react to anger; they can simply lash out, break things, scream and yell, or they can also go complete silent. no shouting, no thrashing the place. they can sit alone in silence and they may cry. anger does make people cry. it mostly won’t be anything like ‘ugly sobbing’ but your character’s eyes can be bloodshot, red-rimmed and there will be tears, only that there won’t be any sobbing in most cases.
hopelessness can be a very valid reason for it, if you want your character to do something reckless or stupid. most people will do anything if they’re desperate enough. so if you want your character to run into a burning building, jump in front of a bullet, or confess their love to their archenemy in front of all their friends, hopelessness is always a valid reason. there’s no ‘out of character’ if they are hopeless and are desperate enough.
fear and anxiety. your character may be trembling, their hands may be shaky. they may lose their appetite. they may be sweaty and/or bouncing their feet. they may have a panic attack if it’s severe enough.
and I think that’s it for now! feel free to add anything I may have forgotten to mention here!
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